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	<title>Comments on: &quot;Out of Memory&quot; Errors with GDI+ TextureBrush</title>
	<atom:link href="http://www.owenpellegrin.com/blog/net/out-of-memory-errors-with-gdi-texturebrush/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.owenpellegrin.com/blog/net/out-of-memory-errors-with-gdi-texturebrush/</link>
	<description>I write stuff here</description>
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		<title>By: Nirav Savla</title>
		<link>http://www.owenpellegrin.com/blog/net/out-of-memory-errors-with-gdi-texturebrush/comment-page-1/#comment-34343</link>
		<dc:creator>Nirav Savla</dc:creator>
		<pubDate>Tue, 20 Dec 2011 12:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.atmaweapon.org/blog/?p=15#comment-34343</guid>
		<description>hey bro thank you very much
I am working with this problem from long time but not able to understand the problem and also the error message does not provide any help
So finally from this article i got the useful information</description>
		<content:encoded><![CDATA[<p>hey bro thank you very much<br />
I am working with this problem from long time but not able to understand the problem and also the error message does not provide any help<br />
So finally from this article i got the useful information</p>
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		<title>By: Nick Thompson</title>
		<link>http://www.owenpellegrin.com/blog/net/out-of-memory-errors-with-gdi-texturebrush/comment-page-1/#comment-24942</link>
		<dc:creator>Nick Thompson</dc:creator>
		<pubDate>Fri, 08 Jul 2011 09:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.atmaweapon.org/blog/?p=15#comment-24942</guid>
		<description>I know this is an old post, but for anyone seeing this the reason to use the texture brush instead of DrawImage is performance. DrawImage is incredibly slow and should be avoided whereever possible. I&#039;ve writing a basic report system using GDI+ and changing from DrawImage to texturebrush changed the framerate from about 5fps (with several large images on the screen) to 60.</description>
		<content:encoded><![CDATA[<p>I know this is an old post, but for anyone seeing this the reason to use the texture brush instead of DrawImage is performance. DrawImage is incredibly slow and should be avoided whereever possible. I&#8217;ve writing a basic report system using GDI+ and changing from DrawImage to texturebrush changed the framerate from about 5fps (with several large images on the screen) to 60.</p>
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		<title>By: Ross Frazer</title>
		<link>http://www.owenpellegrin.com/blog/net/out-of-memory-errors-with-gdi-texturebrush/comment-page-1/#comment-560</link>
		<dc:creator>Ross Frazer</dc:creator>
		<pubDate>Sun, 27 Jul 2008 00:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.atmaweapon.org/blog/?p=15#comment-560</guid>
		<description>Thanks for that awesome explanation, you probably saved me another fruitless hour of fighting with the FillRectangle.

I made the same mistake and assumed the image would start at the top left of the object to be filled and it took me longer than I would care to admit to figure what was going on.

I am trying to scale a 1,30 image directly to the right over different lengths and for some reason when I use the DrawImage it scales it but fads the image over the course of the width. Very frustrating..So I turned to the FillRectangle which seemed to work apart from the alignment problem.

So thanks for the solution. If you know why the DrawImage fads out I would be keen to hear.

Cheers,
Ross
www.teameffect.com</description>
		<content:encoded><![CDATA[<p>Thanks for that awesome explanation, you probably saved me another fruitless hour of fighting with the FillRectangle.</p>
<p>I made the same mistake and assumed the image would start at the top left of the object to be filled and it took me longer than I would care to admit to figure what was going on.</p>
<p>I am trying to scale a 1,30 image directly to the right over different lengths and for some reason when I use the DrawImage it scales it but fads the image over the course of the width. Very frustrating..So I turned to the FillRectangle which seemed to work apart from the alignment problem.</p>
<p>So thanks for the solution. If you know why the DrawImage fads out I would be keen to hear.</p>
<p>Cheers,<br />
Ross<br />
<a href="http://www.teameffect.com" rel="nofollow">http://www.teameffect.com</a></p>
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